Blending design, art, and storytelling to create memorable visual experiences.
I'm a UI/UX designer and 2D artist with a soft spot for game worlds. I started in broadcast design, found my way into mobile games, and somewhere along the way fell in love with the challenge of making complex systems feel effortless to a player who just wants to have fun.
Right now I'm art lead on Predefined — an indie narrative game at Silver Deer Games — while taking on select freelance projects. I care deeply about the space between art and function, where a button can feel like part of a world.